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1. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
CCP Rattati wrote: Aeon Amadi wrote: CCP Rattati wrote: Exactly, I am just trolling on a saturday evening. Forgive me. This allows us to identify and rectify the damage versus range curves, as well as normalize each path, IE strongly buf...
- by Oxskull Duncarino - at 2014.06.07 16:06:00
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2. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
CCP Rattati wrote: Exactly, I am just trolling on a saturday evening. Forgive me. This allows us to identify and rectify the damage versus range curves, as well as normalize each path, IE strongly buff TAR's, somewhet BRAR's and BAR's, and pla...
- by Oxskull Duncarino - at 2014.06.07 15:49:00
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3. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
CCP Rattati wrote: Oxskull Duncarino wrote: Aeon Amadi wrote: CCP Rattati wrote: A little chart I made. Hypothetical Max dps of Rifles Discuss. What are the axes? They lack titles On the Y axis number 1 is all the high RPM ful...
- by Oxskull Duncarino - at 2014.06.07 13:11:00
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4. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
Aeon Amadi wrote: CCP Rattati wrote: A little chart I made. Hypothetical Max dps of Rifles Discuss. What are the axes? They lack titles On the Y axis number 1 is all the high RPM full auto rifles, 2 is all the lower RPM full auto ri...
- by Oxskull Duncarino - at 2014.06.07 12:56:00
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5. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Bojo The Mighty wrote: @ CCP Frame Is the damage inflicted by a flux nade considered splash? All wannabe Cal heavies certainly hope so
- by Oxskull Duncarino - at 2014.03.13 20:42:00
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6. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Dremel wp wrote: I like the assault skills except : minmatar explosive, should be to total ammo, not clip. Gallente- I would like if it was to ADS only, and not to hip fire. I've a few opinions on the skills, but the thing is we don't know wh...
- by Oxskull Duncarino - at 2014.02.14 00:06:00
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7. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Zeylon Rho wrote: Oxskull Duncarino wrote: Soraya Xel wrote: CCP Logibro wrote: Just to add, the Medium Frames are all getting some base stat adjustments, but no changes to slots (though that's not ruled out for post 1.8) Medium fra...
- by Oxskull Duncarino - at 2014.02.11 16:16:00
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8. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Soraya Xel wrote: CCP Logibro wrote: Just to add, the Medium Frames are all getting some base stat adjustments, but no changes to slots (though that's not ruled out for post 1.8) Medium frames need some slot love to put them between Assau...
- by Oxskull Duncarino - at 2014.02.11 15:16:00
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9. CPM Query Regarding Aurum and Racial Parity: - in Feedback/Requests [original thread]
I missed this thread Nova, but nice one. I don't have any reason at the moment to buy and spend Aurum, aside from just buying Aurum as a show of support for the game, but I would definitely pay for switching my BPO suits to my chosen race. I don't...
- by Oxskull Duncarino - at 2014.01.30 13:30:00
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10. [Feedback] The ion pistol is worst in its class - in Feedback/Requests [original thread]
Asha Starwind wrote: Arkena Wyrnspire wrote: Asha Starwind wrote: I said this in the other thread and I'll say it again here. You bunch are jumping the gun here, the Ion pistol may turn out to be the shotgun sidearm that has been requeste...
- by Oxskull Duncarino - at 2014.01.27 22:15:00
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11. Information request on the Gallente commando damage bonus - in Feedback/Requests [original thread]
I've posted this in the suit announcement post but I'm doubling down Is the 2% damage increase per level for the Gallente commando suppose to be for all light plasma weapons, or is it just for light blaster weapons as in its description in the p...
- by Oxskull Duncarino - at 2014.01.22 14:31:00
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12. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
CCP Frame - Is the 2% damage per level for the Gal commando suppose to be for plasma weapons or just, as posted, for blaster weapons?
- by Oxskull Duncarino - at 2014.01.22 14:23:00
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13. [Suggestion] Overhaul KDR - in Feedback/Requests [original thread]
Sole Fenychs wrote: Oxskull Duncarino wrote: And what do ya mean by double tap? There are very few weapons in Dust that doing a double tap would do the right damage to terminate a clone in bleedout. Either a single shot or more than 2 shots ...
- by Oxskull Duncarino - at 2014.01.21 18:16:00
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14. [Suggestion] Overhaul KDR - in Feedback/Requests [original thread]
Sole Fenychs wrote: Guys, removing the reward for knockout and shifting it to termination just means that everyone will double-tap everything forever. That is *not* good for the gameplay, because you then have to develop OCD to get your kill WP...
- by Oxskull Duncarino - at 2014.01.21 14:58:00
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15. [Suggestion] Overhaul KDR - in Feedback/Requests [original thread]
+1 Good stuff Grit. I'm in total agreement with your view that the present KDR is not something that should be part of Dust. Too many posers playing the game afraid to push an objective etc. not because of potential ISK loss, but because of thei...
- by Oxskull Duncarino - at 2014.01.21 14:07:00
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16. [Feedback/Request] The commando - in Feedback/Requests [original thread]
Oh yeh, the fact the suit needs a buff is without question in my view. But, I don't want too much of a buff as the two light weapon ability on a well tanked suit could very easily snowball into a massively OP suit. I'm liking CCP's recent changes ...
- by Oxskull Duncarino - at 2013.12.21 16:04:00
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17. [Feedback/Request] The commando - in Feedback/Requests [original thread]
Fire of Prometheus wrote: Ulysses Knapse wrote: I personally think the Commando Dropsuit should be like the Assault Dropsuit, except with a focus on durability rather than mobility, and giving up the Grenade for a second Light Weapon. Agre...
- by Oxskull Duncarino - at 2013.12.21 15:47:00
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18. [Feedback/Request] The commando - in Feedback/Requests [original thread]
Artificer Ghost wrote: Also, reason for a couple Commando stats is just for logic's sake (Although I'm not saying I like it). Basically, all of the suits electronic power was shifted into the arms of the dropsuit, to allow it to carry more wea...
- by Oxskull Duncarino - at 2013.12.21 00:58:00
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19. [Feedback/Request] The commando - in Feedback/Requests [original thread]
Artificer Ghost wrote: It's not meant to fill two battlefield roles at once, it's meant for area defense... I've gone through this a thousand times, so I won't tell ALL the tales of my Commando-Stomping ways, but basically... I held off a rath...
- by Oxskull Duncarino - at 2013.12.21 00:46:00
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20. [Feedback/Request] The commando - in Feedback/Requests [original thread]
Fire of Prometheus wrote: So I went proto commando cause I thought "YOLO why not?" Well here's why not: The PROTO commando Has the same # of slots as a MLT heavy (the equipment slot on commando replaces the nade slot on the heavy) It is...
- by Oxskull Duncarino - at 2013.12.19 13:31:00
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